



[+] CHAMELEON: New implementation of plugin
[+] CHAMELEON: Dynamically paint colored layers on vehicle based on pen chance
[+] CHAMELEON: Flexible customization of overlay appearance
[+] HEALTHCARE: Numerous improvements in logic
[+] HEALTHCARE: Fixed bugs
[+] SHOTLINE : Reworked the display of enemy shot lines
[+] SHOTLINE : Damage from hits received in burst is now combined in a single label
[+] BREAKABLE-NG: Plugin added as replacement for BREAKABLE
[+] BREAKABLE-NG: Plugin now not requiring shadow reset after every switch
[+] BREAKABLE-NG: Works times faster and not issues FPS drop while switching modes
[+] BREAKABLE-NG: Have ability to hide only in selected area on screen (check settings)
[+] BREAKABLE-NG: Works in modes like Frontline
[+] RELOADING: Added more comprehensive tracking of shell-by-shell autoreloading
[+] RELOADING: Added a temperature percentage display for guns with heat mechanics
[+] RELOADING: Added an estimated countdown until the gun can fire again after overheating
[+] RELOADING: Added color warnings as the gun approaches overheating and lockout
[+] BLINDSHOTS: Added ability for display hits from allies
[*] SPGHUNTER: Accuracy improvements
[*] SHADOW: Changed appearance of shadowed models
[*] CORE: Reworked the networking component
[!] SPGHUNTER: Fixed issues with microfreezes in some cases
[!] TUNDRA: Fixed graphics glitch when settings changed in battle
[!] SHOTLINE: Eliminated shot line spam in certain situations
[!] RELOADING: Fixed the remaining shell count during burst fire and continuous autocannon fire
[!] INSIGHTFUL: Fixed an issue that caused the indicator to stop working after the player’s vehicle was destroyed in modes with respawns
[!] INSIGHTFUL: Fixed the panel position adjustment ranges for UI scaling
[!] SHARPSHOOTER: Fixed aim correction on vehicles with different gun mechanics
[!] SHARPSHOOTER: Fixed updates to the additional accuracy circle
[!] SHARPSHOOTER: Fixed changes in size of the artillery aiming circle caused by repeated updates
[!] DESTRUCTION: Fix markers hidding when an enemy appears nearby
[!] DESTRUCTION: Fixed marker hiding and reuse
[!] TWEAKS: Fixed the handling of penetration and damage losses for HE shells
[!] TWEAKS: Fixed enabling and disabling features during battle
[!] CORE: Fixed certain hangs during game shutdown and background file saving
[!] CORE: Fixed license checking getting stuck during replays and maintenance
[.] SPGHUNTER: Performance improvements
[.] SHADOW: Removed generation of thousands cache files
[.] SHADOW: Improved accuracy of displayed models
[.] SHADOW: Improvements in logic and peprfomance
[.] XRAYS: Improvements in logic for numerous cases
[.] XRAYS: Reduced performance impact
[.] TUNDRA: Various improvements for keys handling
[.] SHOTLINE: Significantly reduced system load and the impact on FPS
[.] RELOADING: Improved reload time calculations for double-barreled guns
[.] RELOADING: Improved reload time calculations for twin guns during single and double shot firing
[.] RELOADING: Improved reload time calculations for autoloaders
[.] RELOADING: Refined the handling of bonuses and available modifiers
[.] RELOADING: Numerous changes and improvements in logic
[.] RELOADING: Performance optimization
[.] BLINDSHOTS: Various improvements in work logic
[.] BLINDSHOTS: Performance improvements and bugfixes
[.] INSIGHTFUL: Improved indicator stability when vehicle data is temporarily unavailable
[.] INSIGHTFUL: Performance optimizations
[.]SHARPSHOOTER : Aim correction and target lock settings now apply correctly during battle
[.]SHARPSHOOTER : Reticle scale now updates correctly when the UI scale are changed
[.]SHARPSHOOTER : Safeshot now checks whether it is safe to fire when preparing a double-barreled shot
[.] DESTRUCTION: Improved handling of moving vehicle wrecks
[.] DESTRUCTION: Performance optimization
[.]TWEAKS: MoE predictions now show N/A when data is insufficient or the required result is unattainable
[.]TWEAKS: Refined the calculation of the damage needed to maintain or increase the MoE percentage
[.]TWEAKS: Performance optimization
[.]CORE: Initialization overlay is now retried automatically after a temporary failure
[.]CORE: Fixed possible graphics issue after rendering mod elements and after window resizing
[-]BREAKABLE: Plugin removed


2 Comments
how uninstall please, thanks
temove mod.pyc in res/client/gui/mods